CS2 Update (Jul 3, 2026)
CS2 adds a full Jackass-themed sticker capsule with paper, glitter, holo, foil, and lenticular finishes, plus all the supporting economy data and artwork wired into the game.
Quick read
- New Jackass Sticker Capsule item added, with full English UI support and coupon integration.
- Complete sticker set introduced across paper, glitter, holo, foil, and lenticular finishes with structured rarity tiers.
- All supporting art assets and materials for the Jackass stickers and capsule added to CS2’s packaging and UI.
- Client and server versions bumped to patch 1.41.6.7 with no indicated gameplay or map changes.
CS2 gets a loud new addition to its cosmetics lineup with the arrival of a full Jackass‑themed sticker capsule, featuring multiple finishes and a dedicated capsule item, plus all the supporting UI and artwork now wired up in-game.
Jackass Sticker Capsule Added
- New capsule item: A new sticker container,
Jackass Sticker Capsule(crate_sticker_pack_jackass_capsule), has been added to the game’s item data as a sticker capsule–type crate. It has its own series entry (supply crate series 479) and inventory artwork, and is referenced in the English UI strings with a full name and description. - Official description: The capsule is described in-game as containing “a variety of stickers celebrating <i>jackass: best and last</i>,” with text noting it was released in July 2026. This clearly positions it as a crossover celebration capsule rather than a generic community collection.
- Coupon support: A dedicated coupon item (
coupon - jackass_sticker_capsule) and prefab are defined, with a matching loot list entry. This suggests players may receive or redeem special coupons that grant the capsule directly, alongside any standard drop or purchase paths Valve chooses to use.
Full Sticker Set and Finishes
The capsule is backed by a complete set of named stickers, each wired into CS2’s economy data and UI text. These are split across multiple finish tiers, matching the usual rarity structure for modern capsules.
Paper (Rare) Stickers
Client loot lists show a broad “rare” tier containing the base paper versions:
- Paper stickers (rare):
- Airhorn
- Assterisk
- Big Red Rocket
- Boner Snap
- Censored
- Explosives
- Golf Cart
- Gonna Leave A Mark
- Head In Hands
- High Five!
- Jackass
- Partyboy
- Radiograph
- Rocket Skates
- Skull Bunny
- The Magic Trick (Bull)
- WARNING
- ZZZAP!
These are all wired into items_game.txt as StickerKit_jackass_paper_* entries with item_rarity set to rare, and each has corresponding English names so they display properly in inventory and on the Market.
Glitter and Holo (Mythical) Stickers
A “mythical” tier loot list groups glitter and holo variants, which sit above paper in rarity:
-
Glitter variants (mythical):
- Airhorn (Glitter)
- Assterisk (Glitter)
- Big Red Rocket (Glitter)
- The Magic Trick (Glitter)
- Head In Hands (Glitter)
- High Five! (Glitter)
- Skull Bunny (Glitter)
-
Holo variants (mythical):
- Boner Snap (Holo)
- Jackass (Holo)
- Gonna Leave A Mark (Holo)
- Radiograph (Holo)
- Rocket Skates (Holo)
- ZZZAP! (Holo)
These are tagged as mythical in the item schema, fitting the usual mid‑to‑high tier for shiny sticker finishes. Asset lists include specific glitter and holo mask textures and materials, confirming they use proper CS2 glitter and holo rendering rather than flat recolors.
Foil (Legendary) and Lenticular (Ancient) Stickers
At the top end, there are foil and lenticular entries grouped under their own loot lists:
-
Foil stickers (legendary):
- Assterisk (Foil)
- Censored (Foil)
- Explosives (Foil)
- Radiograph (Foil)
- WARNING (Foil)
-
Lenticular stickers (ancient):
- Electric Avenue (Lenticular)
- Partyboy (Lenticular)
- Poo Cocktail Supreme (Lenticular)
The lenticular tier is labeled ancient, which is typically the rarest capsule tier. The presence of dedicated lenticular_* materials and textures suggests these use the more complex animated/angle‑shifting presentation seen on previous lenticular stickers, making them likely chase items for collectors.
Visual Assets and UI Integration
A large batch of new art assets has been added across the sticker pipeline, ensuring the capsule and its contents render correctly in both Panorama UI and in‑game inventory views.
- Sticker artwork: New
vtexandvmatfiles understickers/community/jackassanditems/assets/stickers/community/jackasscover:- Individual paper, glitter, holo, foil, and lenticular materials for each design.
- Normal maps, masks (glitter/holo), and albedo textures for proper lighting, shimmer, and depth.
- Inventory icons: Panorama images under
panorama/images/econ/stickers/community/jackassprovide high‑ and lower‑resolution icons for use in the inventory, Market preview, and loadout screens. - Capsule icons: Two new weapon‑case style icons (
crate_sticker_pack_jackass_capsule_pngand_small_png) are added for the capsule itself, so it appears with a custom case image similar to other premium capsules. - Rendering defaults: A new default sticker material texture (
materials/default/stickers/default_paper_rough.tga) has been introduced. This likely serves as a base roughness map for paper surfaces, and may slightly improve or standardize how paper stickers look under CS2’s lighting for this and potentially future sticker sets.
For most players this means the capsule and stickers should look fully polished and consistent with other recent CS2 cosmetics, including the characteristic glitter sparkle, holo color shift, and lenticular motion effects.
Loot Lists, Rarities, and Economy Impact
The update fully wires the Jackass capsule into CS2’s backend economy and drop logic:
- Structured loot lists:
- Separate client loot lists are defined for each rarity band:
crate_sticker_pack_jackass_capsule_rarecrate_sticker_pack_jackass_capsule_mythicalcrate_sticker_pack_jackass_capsule_legendarycrate_sticker_pack_jackass_capsule_ancient
- A combined
crate_sticker_pack_jackass_capsule_lootlistreferences all four, mirroring how other modern sticker capsules define their contents.
- Separate client loot lists are defined for each rarity band:
- Rarity mapping: Paper →
rare, glitter/holo →mythical, foil →legendary, lenticular →ancient. This aligns with how similar high‑profile capsules are structured, suggesting comparable odds distribution, though exact drop chances are not exposed here. - Coupon loot list: The
coupon loot list - jackass_sticker_capsuleincludes the capsule itself and is flagged withpublic_list_contents, meaning its contents can be shown clearly in‑game when viewing the coupon.
This setup indicates the Jackass capsule is intended to function like other premium sticker capsules: tradeable, marketable, and integrated into existing keyless capsule‑opening flows, with a clear top‑end chase tier.
Technical and Version Bump
- New build version: The client and server versions have been incremented to
2000860with patch number1.41.6.7. This is a standard version bump accompanying the new content. - Packaging updates: The main package manifest (
pak01_dir.txt) now includes all the new sticker, capsule, and localization resources, while outdated references to prior versions ofcsgo_english.txtanditems_game.txthave been replaced with the updated ones. - Engine strings: Minor changes to internal client string tables are present, but they do not point to any visible gameplay or UI feature changes in this update; they appear to be low‑level adjustments coming along with the new build.
Overall Impact
For everyday players, this update is all about cosmetics: a full Jackass‑themed sticker capsule with multiple finish tiers and a few ultra‑rare lenticular stickers aimed at collectors. The capsule is fully integrated into CS2’s UI, economy, and artwork pipeline, so it should behave like any other modern capsule once made available, with tradable items that may develop their own market value over time.
There are no signs of gameplay balance or map changes tied to this build; the focus here is a polished, crossover cosmetic drop that expands sticker customization options for weapon skins and inventories.
