Official updateMay 7, 2026, 10:09 PM UTC

Counter-Strike 2 Update (May 7, 2026)

Fixes and updates across maps, audio, rendering, and gameplay.

Quick read

  • Cache: fixed various holes, simplified grenade clipping, fixed sounds and surfacetypes, and swapped an orange wire spool at Sandbags for a white wire.
  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the `STORE` tab.
  • Fixed progressive refinement rendering in Source Film Maker.
  • Gameplay and animation fixes: User Viewmodel FOV now networks to remote clients; adjusted player model occlusion bounds; fixed ragdolls missing death velocity; minor ground smoothing transition adjustments; fixed a case

This update includes fixes and changes across maps, audio, rendering, and gameplay.

Cache

  • Holes: Fixed various holes in map.
  • Grenade clipping: Simplified grenade clipping in various areas.
  • Audio & surface types: Fixed sounds and surfacetypes for various materials.
  • Art: Orange wire spool at Sandbags has been exchanged for white wire.

Music Kits

  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

Rendering

  • Fixed progressive refinement rendering in Source Film Maker.

Gameplay and animation fixes

  • Viewmodel networking: User Viewmodel FOV now correctly networks to remote clients.
  • Occlusion: Adjusted player model occlusion bounds.
  • Ragdolls: Fixed ragdolls missing death velocity when shot in specific body locations.
  • Movement: Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
  • Post-processing: Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).

Maps

  • Fixed a case where map guides for Ancient wouldn't load in the nighttime version.
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Recent updates

CS2@CounterStrike
Sep 10, 2026, 01:41 AM UTC
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Code updateSep 9, 2026, 10:54 PM UTC

CS2 Update (Sep 9, 2026)

CS2 adds new GOTV encryption controls, an experimental CustomPlayerCamera system for scripts and spectators, and improved options for exposing custom HUD layouts to viewers.

  • New GOTV encryption and chat relay controls give tournament servers finer control over what data spectators and tools can see.
  • An experimental CustomPlayerCamera system with follow and offset modes replaces the old camera API for scripts and custom content.
  • Chat-related user messages gain a `textallchat` flag and legacy CS:GO formats are explicitly marked as such for integrations.
  • Custom HUD layout entities can now be flagged as observable so spectators see each player’s own scripted UI.
  • Packaging and strings updates align tools and assets (including de_cache icons and several languages) with the new networking and camera features.
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Official updateSep 9, 2026, 10:51 PM UTC

Cache fixes, CustomPlayerCamera and HUD updates, demo chat encryption (Sep 9, 2026)

Map fixes for Cache, a reworked player camera API, updates to custom HUD layout, and encrypted chat in demo playback.

  • Cache received multiple map fixes and added spawn points.
  • `CSPlayerCamera` was reworked and renamed to `CustomPlayerCamera`, with new API methods and deprecated legacy methods.
  • `custom_hud_layout` gained an `observable` property, fixes for spectator state, top-level HUD classes, and now draws above the base HUD.
  • Chat in demo files is now encrypted: team chat is unreadable in demos and global chat is only readable via the in-game watch UI.
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