Official updateJun 17, 2026, 11:22 PM UTC

Playoffs at the "Cathedral of Counter-Strike" (Jun 17, 2026)

Playoffs at the IEM Cologne Major begin tomorrow at the Lanxess Arena. See Stage III results, Quarterfinal matchups, item revenue share, and Pick'Em details.

Quick read

  • Playoffs at the IEM Cologne Major begin tomorrow at the Lanxess Arena (the "Cathedral of Counter-Strike").
  • Stage III finished with FURIA and Team Spirit at 3-0; Aurora, Falcons, and Vitality at 3-1; 9z Team, BetBoom, and G2 Esports at 3-2.
  • Quarterfinal matchups: 9z Team vs. FURIA and Aurora vs. BetBoom (Thursday); G2 Esports vs. Team Spirit and Falcons vs. Vitality (Friday).
  • Team and player stickers are available with 50% of tournament item sales shared with organizer, teams, and players; Pick'Em picks must be submitted before the first Playoff match for Diamond Coin eligibility.

Playoffs at the IEM Cologne Major begin tomorrow at the Lanxess Arena — the "Cathedral of Counter-Strike".

Stage III results

  • Stage III: FURIA and Team Spirit finished 3-0; Aurora, Falcons, and Vitality finished 3-1; 9z Team, BetBoom, and G2 Esports advanced with 3-2 records.

Playoffs schedule

  • Quarterfinals (Thursday):

    • 9z Team vs. FURIA
    • Aurora vs. BetBoom
  • Quarterfinals (Friday):

    • G2 Esports vs. Team Spirit
    • Falcons vs. Vitality

Items and Pick'Em

  • Tournament items: Team and player stickers are available; 50% of tournament item sales are shared with the tournament organizer, teams, and players.
  • Pick'Em: All Playoff picks for the Pick'Em Challenge must be submitted prior to the first Playoff match beginning to be eligible for the Diamond Coin.

Looking ahead

Semifinals take place on Saturday and the Grand Finals on Sunday. Vitality are looking to win their third straight Major — will anyone stop them? Tune in and find out!

Back to updates

Recent updates

CS2@CounterStrike
Sep 10, 2026, 01:41 AM UTC
View details
Code updateSep 9, 2026, 10:54 PM UTC

CS2 Update (Sep 9, 2026)

CS2 adds new GOTV encryption controls, an experimental CustomPlayerCamera system for scripts and spectators, and improved options for exposing custom HUD layouts to viewers.

  • New GOTV encryption and chat relay controls give tournament servers finer control over what data spectators and tools can see.
  • An experimental CustomPlayerCamera system with follow and offset modes replaces the old camera API for scripts and custom content.
  • Chat-related user messages gain a `textallchat` flag and legacy CS:GO formats are explicitly marked as such for integrations.
  • Custom HUD layout entities can now be flagged as observable so spectators see each player’s own scripted UI.
  • Packaging and strings updates align tools and assets (including de_cache icons and several languages) with the new networking and camera features.
View details
Official updateSep 9, 2026, 10:51 PM UTC

Cache fixes, CustomPlayerCamera and HUD updates, demo chat encryption (Sep 9, 2026)

Map fixes for Cache, a reworked player camera API, updates to custom HUD layout, and encrypted chat in demo playback.

  • Cache received multiple map fixes and added spawn points.
  • `CSPlayerCamera` was reworked and renamed to `CustomPlayerCamera`, with new API methods and deprecated legacy methods.
  • `custom_hud_layout` gained an `observable` property, fixes for spectator state, top-level HUD classes, and now draws above the base HUD.
  • Chat in demo files is now encrypted: team chat is unreadable in demos and global chat is only readable via the in-game watch UI.
View details