Official updateSep 30, 2026, 10:46 PM UTC

Counter-Strike 2 Update (Sep 30, 2026)

Crosshair options and sharing, grenade crosshairs in freeze time, clipping fixes on Rush maps, and a weapon inaccuracy visualization fix.

Quick read

  • Various clipping fixes in Rush maps.
  • Fixed visualization of weapon inaccuracy + spread.
  • Added crosshair outline color option.
  • Added a new crosshair style, "Static Quadrant".
  • Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button).
  • Allowed negative gaps for the classic dynamic crosshair style.
  • Changed the classic dynamic crosshair alpha increments to 0.01.
  • Scope dot scale and color preferences are now included in the new `crosshair share code`.
  • Changed the format of the `crosshair share code` to accommodate newly included crosshair settings.

This update delivers several crosshair improvements plus fixes to map clipping and weapon visualization.

Crosshair updates

  • Added: an outline color option for the crosshair.
  • Added: a new style, "Static Quadrant".
  • Enabled: grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button).
  • Allowed: negative gaps for the classic dynamic crosshair style.
  • Changed: the classic dynamic crosshair alpha increments to 0.01.
  • Changed: the format of the crosshair share code to accommodate newly included crosshair settings.
  • Included: scope dot scale and color preferences in the new crosshair share code.

Other fixes

  • Fixed: visualization of weapon inaccuracy + spread.
  • Fixed: various clipping issues in Rush maps.
Back to updates

Recent updates

Code updateSep 30, 2026, 11:56 PM UTC

CS2 Update (Sep 30, 2026)

CS2’s latest update overhauls the crosshair renderer and editor, adds new styles and outline color control, refines tournament store behavior and Cologne 2026 item data, and ships new scripting examples for custom maps.

  • Crosshair rendering has been overhauled with a new shader-based system, a Static Quadrant style, wider gap/thickness ranges, and an outline color picker.
  • HUD reticle and crosshair UI were cleaned up, removing legacy friend/observer art and routing previews through the new `CSGOCrosshairPreview` path.
  • Cologne 2026 item data now uses a dedicated volatile prefab and removes some spraypaint behavior, while tournament UI only exposes Major content when events are active.
  • Game configuration in `gameinfo.gi` and branch-specific overrides have been consolidated, improving clarity for tools, Hammer, and modding workflows.
  • New `cs_script` demo maps showcase advanced scripting for traces, grenade training, prop manipulation, input debugging, and UI interaction.
  • Rendering manifests and shaders were updated across PC and Vulkan, including crosshair shader v2 and glove tint format tweaks, pointing to ongoing graphics pipeline refinement.
View details
Code updateSep 30, 2026, 11:12 PM UTC

CS2 Update (Sep 30, 2026)

CS2 refines its crosshair and grenade HUD, cleans up Rush 001 and Panorama UI, restructures Cologne 2026 containers, and adds new backend security and rendering plumbing.

  • Crosshair styles, limits, and shaders were overhauled, adding friend/observer overlays and simplifying configuration.
  • Grenade throw helper settings gained a new tick spacing control while keeping labeled, scaled tick marks.
  • Cologne 2026 containers were restructured to use consistent volatile attributes and a signature capsule was wired into spraypaint logic.
  • Rush 001’s mode script and multiple HUD/Demo UI components were cleaned up without changing core gameplay behavior.
  • New Game Coordinator messages and schemas were added to better manage secure/trusted mode initialization and validation.
  • Rendering and toolchain updates slimmed shader manifests, unified texture handling, and tweaked PP-Bizon material visuals.
View details
CS2@CounterStrike
Sep 30, 2026, 11:01 PM UTC
View details