CS2’s latest patch refines movement ground handling, adds new weapon and player occlusion controls, quietly updates de_cache assets, and introduces a new round-win mission variant alongside shader and UI audio tweaks.
New mission text for a round-win objective tied to specific game modes and locations has been added to the localization files.
Player movement now tracks ground topology and smoothing values instead of simple time-in-air timestamps, subtly changing how movement over uneven ground is handled.
Character and weapon shaders gained new weapon occlusion controls, aiming to reduce clipping and improve how models are hidden near the camera or geometry.
Environment and layered material shaders were rebuilt and adjusted, likely improving correctness or compatibility for lighting, snow, wet surfaces, and parallax layers.
de_cache assets (materials, models, and UI screenshots) were rebuilt, suggesting minor visual or wallbang-related tuning without a full layout change.
Client and server versions bumped to 2000809 / 1.41.5.8, marking this as a small systemic and visual refinement patch.
Minor CS2 update with menu audio tweaks, new ambient occlusion controls in environment shaders, refreshed map screenshots, and a small localization addition for a "Boost" callout.
Main menu map background music no longer randomizes its start time, aiming for more consistent UI ambience.
Environment and overlay shaders gain new ambient occlusion control parameters for finer-tuned shading and wetness behavior.
Map selection screenshots for de_cache and de_dust2 are refreshed across multiple resolutions, updating their UI visuals.
English localization adds a new "Boost" callout entry, likely appearing as an official minimap label on at least one map.
Client and server versions are bumped to 2000807 (PatchVersion 1.41.5.7), confirming a coordinated minor update.
De_cache joins CS2’s Competitive, Casual, and Retakes pools with full radar, callouts, ambience, UI audio, and official grenade guides, alongside broad rendering, audio, and tooling updates.
De_cache is added as a fully supported bomb map in Competitive, Casual, and Retakes, with new radar, callouts, and official grenade/helper guides.
A dedicated Cache ambience profile and redesigned UI background sounds bring richer environmental and menu audio, while FreezeCam UI audio is muted.
Worldmodel locomotion graphs and many CS2 shaders are updated for better per-instance tint/opacity, wetness, overlays, and hybrid instanced fading.
New GPU skybox culling options, a convar, and map key support more efficient rendering of detailed skybox clutter.
Physics and weapon audio get sharper feedback via louder metal vent impacts, a new local C4 draw sound, and distinct corrugated metal footsteps.
Retakes mode gains a dedicated mapgroup including de_cache, and the Play menu’s map grid and typography are adjusted to handle larger map pools.
Tools and asset types enforce stricter outbound reference checks, benefiting map, UI, and content creators with earlier error detection.
CS2 refreshes official grenade guides on Inferno, Overpass, Dust2, and Anubis, retunes a wide range of weapon and C4 animations, and bumps the game to patch version 1.41.5.5.
Official grenade guides on Inferno, Overpass, Dust2, and Anubis have updated positions, angles, and clearer text for curated line-ups.
First-person viewmodel animation graphs for most core weapons have been refreshed, affecting how deploy, reload, and firing animations are presented.
C4 planting and turning animations, along with third-person locomotion graphs and the shared worldmodel skeleton, have been tuned for smoother spectator and teammate visuals.
PP-Bizon world model clips and model files have been adjusted, likely improving how the weapon looks when drawn, fired, and reloaded in third person.
Engine and tool internals have been rebuilt, including a new Panorama `VideoCrash` string, and the game is now on client/server version 2000804 (patch 1.41.5.5).
XP Shop visuals refined, aim-punch prediction event removed from protocol, and routine asset/packaging updates with a version bump.
XP Shop item tiles receive layout and readability tweaks, including smaller timer icons and ellipsis handling for long text.
The `CSPE_AddAimPunch` prediction event and `CCSPredictionEvent_AddAimPunch` message are removed from `cs_prediction_events.proto`.
Client/server string tables align with the protocol change and show internal UI/inventory callback name updates; a CZ75 class symbol appears in server strings.
Packaging updates reindex many agent model paths; build tracking shows a version bump to PatchVersion 1.41.5.4.