Event store prepped for the next tournament, improved Inspect lighting and previews, unified agent paths across UI, menu lighting tweaks, standardized explosion visuals, audio and mixer updates, new engine messages and server controls, and creator tool boosts.
Tournament store updated with next event teams, rosters, stickers, and graffiti for team/player tiles and packs.
Item Inspect and character preview lighting refined per item/background; patch previews now snap to cardinal facing.
UI panels now reference unified `agents/models/...` paths for character displays, including MVP banners.
HUD polish includes darker, consistent radar/map icon shadows and a cleaner spectator center block.
Main menu background lighting tuned per scene with immediate refresh after UI preload.
Explosion visuals and audio standardized via new `explosion_types` data; added paintball impact decal group.
Audio updates include a mission start cue and snappier mixer transitions.
Networking and tools add new particle and magazine‑drop messages, larger message size limits, freeze‑cam and grenade‑collision controls, and rendering/UI tuning convars.
Character and arms resources consolidated under shared agent paths; item data and legacy model references cleaned up.
Workshop tools see Hammer workflow additions, a ModelDoc preset rename, new scripting API, and updated preview asset paths.