
CS2 updates
The latest CS2 update news, code update notes, and player-facing change summaries.


CS2 Update (Apr 24, 2026)
CS2 refreshes official grenade guides on Inferno, Overpass, Dust2, and Anubis, retunes a wide range of weapon and C4 animations, and bumps the game to patch version 1.41.5.5.
- Official grenade guides on Inferno, Overpass, Dust2, and Anubis have updated positions, angles, and clearer text for curated line-ups.
- First-person viewmodel animation graphs for most core weapons have been refreshed, affecting how deploy, reload, and firing animations are presented.
- C4 planting and turning animations, along with third-person locomotion graphs and the shared worldmodel skeleton, have been tuned for smoother spectator and teammate visuals.
- PP-Bizon world model clips and model files have been adjusted, likely improving how the weapon looks when drawn, fired, and reloaded in third person.
- Engine and tool internals have been rebuilt, including a new Panorama `VideoCrash` string, and the game is now on client/server version 2000804 (patch 1.41.5.5).
Counter-Strike 2 Update (Apr 24, 2026)
Weapon fixes, animation improvements, a startup crash fix with non-default audio devices, and map guide adjustments.
- Weapon fixes including XM1014 reload shell flicker, dual berettas issues, worldmodel deploy bug, and correct silencer state on dropped weapons.
- Animation and movement improvements: smoother foot IK, better firstperson/thirdperson alignment, reduced pose/leg snapping issues, and viewmodel tweaks.
- Fixed a startup crash when using a non-default audio device or `sound_device_override`.
- Official map guides adjusted to match new surface smoothing.
CS2 Update (Apr 22, 2026)
XP Shop visuals refined, aim-punch prediction event removed from protocol, and routine asset/packaging updates with a version bump.
- XP Shop item tiles receive layout and readability tweaks, including smaller timer icons and ellipsis handling for long text.
- The `CSPE_AddAimPunch` prediction event and `CCSPredictionEvent_AddAimPunch` message are removed from `cs_prediction_events.proto`.
- Client/server string tables align with the protocol change and show internal UI/inventory callback name updates; a CZ75 class symbol appears in server strings.
- Packaging updates reindex many agent model paths; build tracking shows a version bump to PatchVersion 1.41.5.4.
Counter-Strike 2 Update (Apr 22, 2026)
Adjustments to ground smoothing and viewmodel animations, fixes to character textures, and a 1,000-item limit on trade offers containing Counter-Strike 2 items.
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.
- Minor adjustments to viewmodel animations.
- Corrected some improper character texture assignments.
- Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.
CS2 Update (Apr 21, 2026)
XP Shop entries gain limited-time metadata, aim-punch handling moves to a new component, and assets/strings get routine refreshes.
- Selected XP Shop sets and sticker packs now have a `limited_until` timestamp, indicating time-limited availability.
- Aim-punch handling was reorganized into a new `CCSPlayer_AimPunchServices` component on client and server.
- Asset packaging refreshed for Leet agent variants, knife animation graphs, and some viewmodel clips; no direct player-facing changes implied.
- Assorted client/server and tool runtime strings received minor updates.
Camera Motion Adjustments and Bug Fixes (Apr 21, 2026)
Recoil and aim punch camera motion updated, plus animation, movement, and MVP panel fixes.
- Adjusted camera motion due to recoil to match CS:GO more closely; bullet trajectories should continue to match CS2.
- Players now experience full camera motion from external aim punch regardless of network latency; the effects on bullet trajectories are still applied immediately on the server.
- Minor adjustments to viewmodel animations.
- Fixed several cases where in-air crouch transitions were instantaneous.
- Fixed a bug where MVP panel characters weren’t resetting correctly.