CS2 updates

The latest CS2 update news, code update notes, and player-facing change summaries.

CS2@CounterStrike
Apr 28, 2026, 10:23 PM UTC

Welc☢️me back.

View details
CS2@CounterStrike
Apr 27, 2026, 07:54 PM UTC

Let's have a great week.

View details
Code updateApr 24, 2026, 10:49 PM UTC

CS2 Update (Apr 24, 2026)

CS2 refreshes official grenade guides on Inferno, Overpass, Dust2, and Anubis, retunes a wide range of weapon and C4 animations, and bumps the game to patch version 1.41.5.5.

  • Official grenade guides on Inferno, Overpass, Dust2, and Anubis have updated positions, angles, and clearer text for curated line-ups.
  • First-person viewmodel animation graphs for most core weapons have been refreshed, affecting how deploy, reload, and firing animations are presented.
  • C4 planting and turning animations, along with third-person locomotion graphs and the shared worldmodel skeleton, have been tuned for smoother spectator and teammate visuals.
  • PP-Bizon world model clips and model files have been adjusted, likely improving how the weapon looks when drawn, fired, and reloaded in third person.
  • Engine and tool internals have been rebuilt, including a new Panorama `VideoCrash` string, and the game is now on client/server version 2000804 (patch 1.41.5.5).
View details
Official updateApr 24, 2026, 10:45 PM UTC

Counter-Strike 2 Update (Apr 24, 2026)

Weapon fixes, animation improvements, a startup crash fix with non-default audio devices, and map guide adjustments.

  • Weapon fixes including XM1014 reload shell flicker, dual berettas issues, worldmodel deploy bug, and correct silencer state on dropped weapons.
  • Animation and movement improvements: smoother foot IK, better firstperson/thirdperson alignment, reduced pose/leg snapping issues, and viewmodel tweaks.
  • Fixed a startup crash when using a non-default audio device or `sound_device_override`.
  • Official map guides adjusted to match new surface smoothing.
View details
Code updateApr 22, 2026, 10:42 PM UTC

CS2 Update (Apr 22, 2026)

XP Shop visuals refined, aim-punch prediction event removed from protocol, and routine asset/packaging updates with a version bump.

  • XP Shop item tiles receive layout and readability tweaks, including smaller timer icons and ellipsis handling for long text.
  • The `CSPE_AddAimPunch` prediction event and `CCSPredictionEvent_AddAimPunch` message are removed from `cs_prediction_events.proto`.
  • Client/server string tables align with the protocol change and show internal UI/inventory callback name updates; a CZ75 class symbol appears in server strings.
  • Packaging updates reindex many agent model paths; build tracking shows a version bump to PatchVersion 1.41.5.4.
View details
Official updateApr 22, 2026, 10:40 PM UTC

Counter-Strike 2 Update (Apr 22, 2026)

Adjustments to ground smoothing and viewmodel animations, fixes to character textures, and a 1,000-item limit on trade offers containing Counter-Strike 2 items.

  • Adjusted ground smoothing at locations where the player can stand on very thin ledges.
  • Minor adjustments to viewmodel animations.
  • Corrected some improper character texture assignments.
  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.
View details
Code updateApr 21, 2026, 10:33 PM UTC

CS2 Update (Apr 21, 2026)

XP Shop entries gain limited-time metadata, aim-punch handling moves to a new component, and assets/strings get routine refreshes.

  • Selected XP Shop sets and sticker packs now have a `limited_until` timestamp, indicating time-limited availability.
  • Aim-punch handling was reorganized into a new `CCSPlayer_AimPunchServices` component on client and server.
  • Asset packaging refreshed for Leet agent variants, knife animation graphs, and some viewmodel clips; no direct player-facing changes implied.
  • Assorted client/server and tool runtime strings received minor updates.
View details
Official updateApr 21, 2026, 10:31 PM UTC

Camera Motion Adjustments and Bug Fixes (Apr 21, 2026)

Recoil and aim punch camera motion updated, plus animation, movement, and MVP panel fixes.

  • Adjusted camera motion due to recoil to match CS:GO more closely; bullet trajectories should continue to match CS2.
  • Players now experience full camera motion from external aim punch regardless of network latency; the effects on bullet trajectories are still applied immediately on the server.
  • Minor adjustments to viewmodel animations.
  • Fixed several cases where in-air crouch transitions were instantaneous.
  • Fixed a bug where MVP panel characters weren’t resetting correctly.
View details

Page 27 of 28, 220 updates