CS2 updates

The latest CS2 update news, code update notes, and player-facing change summaries.

CS2@CounterStrike
Apr 29, 2026, 09:46 PM UTC
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Official updateApr 29, 2026, 09:46 PM UTC

Counter-Strike 2 Update (Apr 29, 2026)

Map changes for Cache and Dust II, plus fixes for audio, visuals, and gameplay.

  • Cache: multiple map edits including explosion radius, lighting, collision, visibility, and clipping fixes.
  • Dust II: blocked visibility through corner of Mid Box on Xbox.
  • General fixes: speculative audio dropout fix, camera/crouch-jump correction, flashbang opacity, smoke lighting, dropped pistol magazine velocity, AO shader setting restoration, and a bot takeover money bug fix.
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Code updateApr 29, 2026, 12:27 AM UTC

CS2 Update (Apr 29, 2026)

Tiny CS2 update adjusts a specific Cache-related UI ambient sound and refreshes build/version metadata, with minimal direct gameplay impact.

  • UI sound event linked to a Cache ambient track now has child events disabled, slightly changing its audio behavior in related UI contexts.
  • Client and server versions were bumped to 2000806, updating build and source revision metadata for the latest CS2 build.
  • The main package manifest was refreshed so the compiled UI sound events resource matches the updated audio definition.
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CS2@CounterStrike
Apr 28, 2026, 10:30 PM UTC
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Code updateApr 28, 2026, 10:28 PM UTC

CS2 Update (Apr 28, 2026)

De_cache joins CS2’s Competitive, Casual, and Retakes pools with full radar, callouts, ambience, UI audio, and official grenade guides, alongside broad rendering, audio, and tooling updates.

  • De_cache is added as a fully supported bomb map in Competitive, Casual, and Retakes, with new radar, callouts, and official grenade/helper guides.
  • A dedicated Cache ambience profile and redesigned UI background sounds bring richer environmental and menu audio, while FreezeCam UI audio is muted.
  • Worldmodel locomotion graphs and many CS2 shaders are updated for better per-instance tint/opacity, wetness, overlays, and hybrid instanced fading.
  • New GPU skybox culling options, a convar, and map key support more efficient rendering of detailed skybox clutter.
  • Physics and weapon audio get sharper feedback via louder metal vent impacts, a new local C4 draw sound, and distinct corrugated metal footsteps.
  • Retakes mode gains a dedicated mapgroup including de_cache, and the Play menu’s map grid and typography are adjusted to handle larger map pools.
  • Tools and asset types enforce stricter outbound reference checks, benefiting map, UI, and content creators with earlier error detection.
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CS2@CounterStrike
Apr 28, 2026, 10:26 PM UTC
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Official updateApr 28, 2026, 10:24 PM UTC

The Return Of Cache (Apr 28, 2026)

Today's update features the return of a classic. Welcome back, Cache!

  • Cache returns to the game.
  • Cache is a classic three-lane map; veterans will feel at home while new players can learn quickly.
  • Cache is available in Casual, Competitive, Deathmatch and Retakes modes (for now).
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Official updateApr 28, 2026, 10:24 PM UTC

Counter-Strike 2 Update (Apr 28, 2026)

Listing-page excerpt

  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
  • Dust II: uncovered Mid Box (Xbox) to reveal a previously hidden jump spot.
  • Office: enabled collision on tarp on boxes used around CT spawn.
  • Stronghold updated to the latest Community Workshop version (`https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554`).
  • Poseidon updated to the latest Community Workshop version (`https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043`).
  • Minor viewmodel animation adjustments; Talon and Karambit knives now held correctly while defusing.
  • Audio and mix adjustments; fixed C4 equip sound interruption issue and removed a first-person death sound effect related to music kit audibility.
  • Shader fix for AO with alpha test causing overly dark silhouettes; fixed a case where a hand switch after throwing a grenade could leave the player holding no weapon.
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