De_cache joins CS2’s Competitive, Casual, and Retakes pools with full radar, callouts, ambience, UI audio, and official grenade guides, alongside broad rendering, audio, and tooling updates.
De_cache is added as a fully supported bomb map in Competitive, Casual, and Retakes, with new radar, callouts, and official grenade/helper guides.
A dedicated Cache ambience profile and redesigned UI background sounds bring richer environmental and menu audio, while FreezeCam UI audio is muted.
Worldmodel locomotion graphs and many CS2 shaders are updated for better per-instance tint/opacity, wetness, overlays, and hybrid instanced fading.
New GPU skybox culling options, a convar, and map key support more efficient rendering of detailed skybox clutter.
Physics and weapon audio get sharper feedback via louder metal vent impacts, a new local C4 draw sound, and distinct corrugated metal footsteps.
Retakes mode gains a dedicated mapgroup including de_cache, and the Play menu’s map grid and typography are adjusted to handle larger map pools.
Tools and asset types enforce stricter outbound reference checks, benefiting map, UI, and content creators with earlier error detection.
Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Dust II: uncovered Mid Box (Xbox) to reveal a previously hidden jump spot.
Office: enabled collision on tarp on boxes used around CT spawn.
Stronghold updated to the latest Community Workshop version (`https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554`).
Poseidon updated to the latest Community Workshop version (`https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043`).
Minor viewmodel animation adjustments; Talon and Karambit knives now held correctly while defusing.
Audio and mix adjustments; fixed C4 equip sound interruption issue and removed a first-person death sound effect related to music kit audibility.
Shader fix for AO with alpha test causing overly dark silhouettes; fixed a case where a hand switch after throwing a grenade could leave the player holding no weapon.