Counter-Strike 2 Update (Jul 8, 2026)
Premier Season Five has begun. Cache added to Active Duty; Overpass removed. Includes C4 explosion rework, new collections, scripting additions, engine update, and map fixes.
Quick read
- Premier Season Five has begun; Cache added to the Active Duty map pool and Overpass removed.
- Re-designed C4 explosion damage: damage applied from precomputed simulation values baked into maps; explosion shockwave damage now rapidly expands from the center of the explosion.
- Fixed case where picking up dropped weapons through the `Buy Menu` would fail to complete.
- Added weapon collections Spy Tech and Arabesque; added sticker collections Fruits & Vegetables and Auto Racing. Train 2025, Sport & Field, Sugarface 2, and Elemental Craft are no longer available in the Armory.
- Updated `Custom Paint Job Extended` with an overlay mask texture option and separate overlay UV randomization.
- Reduced the performance cost of showing the scoreboard; fixed material blending disappearing at close range; increased sticker rotation precision to half-degree increments.
- Scripting additions: `Instance.QueueAfterThinks`, `Instance.OnWeaponDrop`, `CSWeaponBase.GetOriginalOwner`; fixed `Instance.RegisterCheatCommand` crash; added file name and line info to `CompileModule` errors; removed vt
- Updated engine code to the latest version of Source 2.
- Community map changes: removed Warden, Stronghold, Alpine, Sanctum; added Boulder, Fachwerk, Shelter to Competitive/Casual/Deathmatch; added Debris and El Dorado to Wingman.
- Map-specific fixes and clipping adjustments on Cache, Dust II, and Inferno.
Premier Season Five has begun. Cache has been added to the Active Duty map pool and Overpass has been removed.
Premier Season and map pool
- Added Cache to the Active Duty Map Pool.
- Removed Overpass from the Active Duty Map Pool.
Gameplay
- C4 explosion: Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
- Damage application: Damage is now applied according to precomputed simulation values, baked into the compiled map.
- Shockwave: Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
- Fixed case where picking up dropped weapons through the
Buy Menuwould fail to complete.
Weapons and stickers
- Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque.
- Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing.
- Train 2025 and Sport & Field weapon collections are no longer available in the Armory.
- Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory.
Custom Paint Job
- Updated
Custom Paint Job Extended. - Added option to include a dedicated overlay mask texture.
- Added option to set unique overlay UV randomization separate from albedo UV randomization.
UI and visuals
- Reduced the performance cost of showing the scoreboard.
- Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
- Increased sticker rotation precision to allow half-degree increments on application screen.
Scripting and tools
- Added
Instance.QueueAfterThinks. - Added
Instance.OnWeaponDrop. - Added
CSWeaponBase.GetOriginalOwner. - Fixed a crash when the name passed to
Instance.RegisterCheatCommandcollided with an existing command. - Added file name and line number to errors caught during the
CompileModulestep of script loading. - Removed support for deprecated vts assets.
Engine
- Updated engine code to the latest version of Source 2.
Community maps
- Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes.
- Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes.
- Added community maps Debris and El Dorado to Wingman mode.
Map-specific fixes
- Cache: Various clipping adjustments.
- Dust II: Fixed pixel gap Outside Tunnel; clipping adjustment Outside Tunnel.
- Inferno: Clipping fix to prevent pixel boost at Top of Mid.
