CS2 on X: Today we're updating our Workshop Tools to support our second Call to Arms-ory.... (Jul 16, 2026)
Today we're updating our Workshop Tools to support our second Call to Arms-ory. We're looking for new items for one new weapon collection: - Fairy Tales And two new sticker collec...
CS2@CounterStrike
Today we're updating our Workshop Tools to support our second Call to Arms-ory. We're looking for new items for one new weapon collection:
- Fairy Tales
And two new sticker collections:
- Cryptids
- Pop Art
More information here:
Small CS2 maintenance build improves match info/download UI robustness and adds a new skybox occluder tools material, alongside minor packaging and build metadata updates.
Match info UI now handles replay download progress more reliably and cleans up event handlers to avoid stale updates.
A new `toolsskybox_occluder` tools material was added for level-design and optimization workflows.
Client and server versions were bumped to 2000933, with minor VPK and manifest repackaging but no direct gameplay changes indicated.
A behind-the-scenes CS2 update adds a new Vulkan sky occluder shader, improving how sky geometry hides the world and paving the way for cleaner horizons and more flexible sky visuals.
New Vulkan sky occluder shader added to handle depth and visibility for sky geometry, improving how the sky hides distant world elements.
Small CS2 update refines the demo playback HUD, shortens a crosshair setting promotion, and rolls out routine client/server build and packaging changes.
Demo playback HUD gets adaptive layout, cleaner time/tick display, and better player list alignment.
The promoted crosshair setting in the options menu now stops being highlighted earlier than originally scheduled.
Client and server versions are bumped with refreshed VPKs, libraries, and build markers, indicating minor backend and tooling updates.