Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Dust II: uncovered Mid Box (Xbox) to reveal a previously hidden jump spot.
Office: enabled collision on tarp on boxes used around CT spawn.
Stronghold updated to the latest Community Workshop version (`https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554`).
Poseidon updated to the latest Community Workshop version (`https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043`).
Minor viewmodel animation adjustments; Talon and Karambit knives now held correctly while defusing.
Audio and mix adjustments; fixed C4 equip sound interruption issue and removed a first-person death sound effect related to music kit audibility.
Shader fix for AO with alpha test causing overly dark silhouettes; fixed a case where a hand switch after throwing a grenade could leave the player holding no weapon.
Adjustments to ground smoothing and viewmodel animations, fixes to character textures, and a 1,000-item limit on trade offers containing Counter-Strike 2 items.
Adjusted ground smoothing at locations where the player can stand on very thin ledges.
Minor adjustments to viewmodel animations.
Corrected some improper character texture assignments.
Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.
Recoil and aim punch camera motion updated, plus animation, movement, and MVP panel fixes.
Adjusted camera motion due to recoil to match CS:GO more closely; bullet trajectories should continue to match CS2.
Players now experience full camera motion from external aim punch regardless of network latency; the effects on bullet trajectories are still applied immediately on the server.
Minor adjustments to viewmodel animations.
Fixed several cases where in-air crouch transitions were instantaneous.
Fixed a bug where MVP panel characters weren’t resetting correctly.