Increased countdown-after-elimination time, a new pixel-based crosshair system with rescaling and options, reduced timing values, and several animation and clipping fixes.
Increased countdown-after-elimination time to 14 seconds on end rooms and Convoy; does not activate for full-team suicides, team kills, or disconnects.
Warmup after all players connect, freeze time, and technical timeout time have been reduced.
New pixel-based crosshair system with `thickness`, `length`, and `gap` in pixels, automatic rescaling across resolutions, half-outlines option, zero-gap bug fix, a static square style, and a minimum dynamic spread of 64
Various gap fixes and clipping adjustments.
Animation fixes for left-handed viewmodels, thirdperson player models, firstperson `Dual Berettas`, and clan tags now appear in death notices.
Rush: a new fast-paced 3v3 queued mode for CS2, Premier map-pick changes, visual and audio quality-of-life updates, clan tags returning, and the new Starjunk 95 Music Kit.
New Rush 3v3 queued mode with randomly selected battle arenas and a Rush friends leaderboard
Premier map-pick change: teams pick two maps each, then one is randomly selected
Visual updates: more pronounced blood and bullet impacts
Crosshair upgrades and the return of Clan Tags via `Steam Groups`
Gameplay audio changes: silent reloads (hold reload, slower) and silent unscope for scoped weapons
Map selection changes, new Rush mode, gameplay and crosshair updates, engine and map fixes, social features, and new SDK additions.
Map selection process changed to a four-map pick pool with one random map chosen for play.
Introduced `Rush`, a queued 3v3 mode with randomly selected battle arenas.
Gameplay tweaks: silent slow reload, no un-scope sound for snipers, improved bullet decals, `ammo_grenade_limit_total` enforces total grenades, and chickens take damage from the `Zeus x27`.
Crosshairs are now resolution independent, new `Crosshair/Scopes` settings tab, new styles, and default `Dynamic Quad` crosshair.
Engine updated to latest `Source 2`.
Map-specific fixes for Ancient, Cache, Mirage, and Train.
Social and items: `Clan Tag` support, stickers for `C4`, `Starjunk 95` music kit in `STORE`, halftime scoreboard fix, and kick-ban fix.
Added `custom_hud_layout` and `cs_player_camera`, many new scripting APIs, improved script error logging, and a couple of deprecations.
Added `custom_hud_layout` entity for scripted-map UI (Panel/Label/Image/Button, `css` styling; no events/client-side scripting; retains state during tools reload).
Added `cs_player_camera` to control a player's view without moving their pawn; can allow player look-around from the scripted position.
Many new scripting APIs and methods added (instances, entities, player pawn/C4 methods, `CustomHudLayout` helpers, `CSPlayerCamera` controls, and `CSMoveType` enum).
Improved script error logging and diagnostics (initial run errors, unhandled promise rejections, compile column numbers); deprecated `planter` and `defuser` event parameters.
Fixes grenade collision and several Cache map issues; Shelter updated from the Community Workshop; new scripting events, methods, and enums.
Fixed a case where grenades could be thrown through level geometry
Cache: fixed gaps, collisions, flickering, and removed a boost spot in Outside A
Shelter updated from the Community Workshop
Added multiple scripting events, methods, and the `CSGrenadeType` enum; fixed `Instance.RegisterCheatCommand` bug; deprecated grenade bounce data in `Instance.OnGrenadeBounce`