New Static Square crosshair style and outline options, Rush mode timing tweaks, upgraded pet photo JPEG pipeline with sticker limits, plus small map guide, animation, and UI polish.
New crosshair style 8 (Static Square) added, with expanded crosshair outline options and updated crosshair shaders on PC and Vulkan.
Rush mode adjusted with shorter freeze and warmup times plus refined elimination countdown logic that treats final rooms differently and tracks legitimate kills.
Pet photo booth now saves high-quality JPEGs instead of PNGs, with improved sticker inventory integration, placement limits, and more consistent pet book handling.
Player card Pet Book entry only appears for hatched pets or retired books, while crosshair and color picker UI text has been clarified and localized.
Official map guide data updated for de_train and the main worldmodel animation graph refreshed, alongside new tooling keybindings and backend JPEG/compression support.
Increased countdown-after-elimination time, a new pixel-based crosshair system with rescaling and options, reduced timing values, and several animation and clipping fixes.
Increased countdown-after-elimination time to 14 seconds on end rooms and Convoy; does not activate for full-team suicides, team kills, or disconnects.
Warmup after all players connect, freeze time, and technical timeout time have been reduced.
New pixel-based crosshair system with `thickness`, `length`, and `gap` in pixels, automatic rescaling across resolutions, half-outlines option, zero-gap bug fix, a static square style, and a minimum dynamic spread of 64
Various gap fixes and clipping adjustments.
Animation fixes for left-handed viewmodels, thirdperson player models, firstperson `Dual Berettas`, and clan tags now appear in death notices.