X (Twitter)Jun 22, 2026, 06:43 PM UTC

CS2 on X: Season Four of Premier ends on July 6th. You must have 25 Season Four Premier w... (Jun 22, 2026)

Season Four of Premier ends on July 6th. You must have 25 Season Four Premier wins and a visible CSR when the Season concludes to earn your Premier Season Four medal. For the Seas...

CS2@CounterStrike

Season Four of Premier ends on July 6th. You must have 25 Season Four Premier wins and a visible CSR when the Season concludes to earn your Premier Season Four medal. For the Season Five Active Duty map pool: - Overpass + Cache

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CS2@CounterStrike
Sep 10, 2026, 01:41 AM UTC
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Code updateSep 9, 2026, 10:54 PM UTC

CS2 Update (Sep 9, 2026)

CS2 adds new GOTV encryption controls, an experimental CustomPlayerCamera system for scripts and spectators, and improved options for exposing custom HUD layouts to viewers.

  • New GOTV encryption and chat relay controls give tournament servers finer control over what data spectators and tools can see.
  • An experimental CustomPlayerCamera system with follow and offset modes replaces the old camera API for scripts and custom content.
  • Chat-related user messages gain a `textallchat` flag and legacy CS:GO formats are explicitly marked as such for integrations.
  • Custom HUD layout entities can now be flagged as observable so spectators see each player’s own scripted UI.
  • Packaging and strings updates align tools and assets (including de_cache icons and several languages) with the new networking and camera features.
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Official updateSep 9, 2026, 10:51 PM UTC

Cache fixes, CustomPlayerCamera and HUD updates, demo chat encryption (Sep 9, 2026)

Map fixes for Cache, a reworked player camera API, updates to custom HUD layout, and encrypted chat in demo playback.

  • Cache received multiple map fixes and added spawn points.
  • `CSPlayerCamera` was reworked and renamed to `CustomPlayerCamera`, with new API methods and deprecated legacy methods.
  • `custom_hud_layout` gained an `observable` property, fixes for spectator state, top-level HUD classes, and now draws above the base HUD.
  • Chat in demo files is now encrypted: team chat is unreadable in demos and global chat is only readable via the in-game watch UI.
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