Increased countdown-after-elimination time, a new pixel-based crosshair system with rescaling and options, reduced timing values, and several animation and clipping fixes.
Increased countdown-after-elimination time to 14 seconds on end rooms and Convoy; does not activate for full-team suicides, team kills, or disconnects.
Warmup after all players connect, freeze time, and technical timeout time have been reduced.
New pixel-based crosshair system with `thickness`, `length`, and `gap` in pixels, automatic rescaling across resolutions, half-outlines option, zero-gap bug fix, a static square style, and a minimum dynamic spread of 64
Various gap fixes and clipping adjustments.
Animation fixes for left-handed viewmodels, thirdperson player models, firstperson `Dual Berettas`, and clan tags now appear in death notices.
Minor CS2 update tweaks the crosshair thickness slider, refreshes UI resources, and bumps build metadata while quietly adding a new map icon asset entry.
Crosshair settings slider now caps `cl_crosshair_thickness` at 31 instead of 32 in the UI.
UI resource manifest updated with a new `map_icon_rush_001` image, likely for future map or menu usage.
Client and server builds bumped to version 2000914 with refreshed engine strings and metadata.
CS2’s latest update introduces the new Rush mode with its own HUD, bots, and ambience, sets up a pet system and C4 stickers, adds a Starjunk95 music kit, reworks crosshair and name displays, and pushes broad animation, audio, and tool improvements.
New Rush mode arrives with custom HUD, bots, radar icons, ambience, and map scripts built around room-by-room lane progression.
Weapon data is cleaned up for a unified crosshair system, and a powerful experimental `weapon_m14` rifle configuration appears in the files.
Backend foundations for a cosmetic pet system—centered on evolving chicken companions—are added, including items, attributes, and rich chicken-themed UI audio.
C4 now supports both stickers and keychains in the item system, while inventory data expands with a new expired-item placeholder and keychain icon metadata.
A new Starjunk95 music kit and coupons are introduced alongside per-mode music volume controls and settings UI updates.
First- and third-person weapon animation graphs are rebuilt for a wide set of guns, with specific visual polish for the PP-Bizon and C4 worldmodel behavior.
Spectating, spawn logic, and server tooling gain new convars and protocols, including a TrueView-style spectator option and structured remote convar control.
Map ambience on Cobblestone, Ancient night, Cache, and other maps is refined, and Steam Audio configuration is expanded for more accurate occlusion and reverb.
Crosshair and name display text, plus multiple HUD panels, are reworked for clearer settings, consistent decorated names, and more readable clan tags.
Source 2 tools (Hammer, ModelDoc, and PET) receive navigation, selection, and icon updates to speed up map and asset creation for creators.
Rush: a new fast-paced 3v3 queued mode for CS2, Premier map-pick changes, visual and audio quality-of-life updates, clan tags returning, and the new Starjunk 95 Music Kit.
New Rush 3v3 queued mode with randomly selected battle arenas and a Rush friends leaderboard
Premier map-pick change: teams pick two maps each, then one is randomly selected
Visual updates: more pronounced blood and bullet impacts
Crosshair upgrades and the return of Clan Tags via `Steam Groups`
Gameplay audio changes: silent reloads (hold reload, slower) and silent unscope for scoped weapons
Map selection changes, new Rush mode, gameplay and crosshair updates, engine and map fixes, social features, and new SDK additions.
Map selection process changed to a four-map pick pool with one random map chosen for play.
Introduced `Rush`, a queued 3v3 mode with randomly selected battle arenas.
Gameplay tweaks: silent slow reload, no un-scope sound for snipers, improved bullet decals, `ammo_grenade_limit_total` enforces total grenades, and chickens take damage from the `Zeus x27`.
Crosshairs are now resolution independent, new `Crosshair/Scopes` settings tab, new styles, and default `Dynamic Quad` crosshair.
Engine updated to latest `Source 2`.
Map-specific fixes for Ancient, Cache, Mirage, and Train.
Social and items: `Clan Tag` support, stickers for `C4`, `Starjunk 95` music kit in `STORE`, halftime scoreboard fix, and kick-ban fix.