Cache — adjusted player and grenade collision; adjusted material blending to improve accuracy of footstep sounds; fixed several gaps reported by players.
Fixes to spectator visuals, gameplay adjustments (including a new convar), Cache window clipping/model changes, and several scripting/API additions and fixes.
Fixed spectator post-processing glitches, stuck x-ray silhouettes, and the spectator damage overlay effect.
Added `weapon_accuracy_stack_boost_limit` and made adjustments to AWP animation transitions and grenade jump throw consistency and preview camera accuracy.
Adjusted Cache window cover models to show collision/decals and updated player and grenade clipping around windows, window covers, and vent entrances.
Fixes and updates across maps, audio, rendering, and gameplay.
Cache: fixed various holes, simplified grenade clipping, fixed sounds and surfacetypes, and swapped an orange wire spool at Sandbags for a white wire.
NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the `STORE` tab.
Fixed progressive refinement rendering in Source Film Maker.
Gameplay and animation fixes: User Viewmodel FOV now networks to remote clients; adjusted player model occlusion bounds; fixed ragdolls missing death velocity; minor ground smoothing transition adjustments; fixed a case