Engine-focused CS2 update that overhauls Source 2 schemas for animation, particles, audio, physics, nav and tools, laying groundwork for future visible changes rather than direct gameplay tweaks.
Massive cleanup and refactor of Source 2 schema data across animation, particles, audio, physics, nav and materials.
Animation graph, skeleton and pawn/weapon controller schemas updated to better support smoother character movement and aiming in future content.
Particle and world rendering definitions refined, improving how effects, LODs, clutter and baked lighting are authored.
Audio mixing, DSP, voice container and Steam Audio schemas refreshed, stabilizing the sound pipeline for future tuning.
Navmesh hull and path cost defaults clarified, supporting more reliable bot navigation and pathfinding in later builds.
Tooling schemas for Pulse logic, materials, textures, light rigs and editors updated, streamlining workflows for creators and internal content teams.
Client and server schemas for damage and animation states aligned more tightly, reducing risk of desync and easing later balance or animation work.
CS2 refreshes the pet photobooth with new effect sounds, tuned chicken audio, and a cleaner player report popup title, plus a small version bump and asset housekeeping.
Pet photobooth effects now have dedicated sound events, complete with timed chicken reaction audio.
Chicken and UI sounds receive tuning, including higher panic volumes and longer block durations to reduce spam.
The player report popup title is now driven by a localized string for cleaner phrasing and better translation support.
Nine new photobooth effect sound files are registered as assets, alongside a routine client/server version bump.
New CS2 patch adds a Major token reminder popup, refines pet book and popup behavior, overhauls chicken audio, and introduces infrastructure for better smoke lighting and weapon sound suppression.
New Major shop balance popup reminds players to spend remaining event tokens and links directly to the Major hub.
Main menu popup handling has been refactored, improving cleanup of notification callbacks and avoiding stuck popups.
Pet book and vanity pet systems received UX updates, including date-based labels for retired pet books.
Official LATAM map annotations for de_train were updated, likely refining in-game guide markers.
Smoke grenade lighting received new engine support and a server command, with a scripted map now requesting smoke lighting recomputation after room-light changes.
Chicken audio was expanded with new hen, pullet, panic, flap, and scratch sounds, plus tuned volumes and pitches in both game and UI.
Weapon handling and reload sounds across several guns now use standardized suppression settings to better control overlapping foley noise.
New month-only economy date formats and protocol/metadata tweaks prepare the UI and tools for cleaner time-period displays and updated command categorization.