Tournament items and a renovated Major Shop are live for the Cologne Major, plus Souvenir crafting, Pick'Em rewards, and royalty details.
Tournament Items featuring team logos and player autographs are available for purchase.
Major Shop renovated: buy individual stickers with token pricing that changes by demand and receive token refunds if a sticker drops by 25 tokens or more within 24 hours.
Souvenir-O-Matic lets you convert a normal weapon into a Souvenir with gold team, autograph, and map stickers from a completed match.
Activate a Viewer Pass to get a Challenge Coin; upgrading it in Pick'Em awards 300 tokens per upgrade.
50% of Major Shop and Major Pass revenue is shared as royalties with the tournament organizer, teams, and players; rates use VRS seeding before the final and final standings after the Major.
The IEM Cologne 2026 Major Hub is live — purchase tournament items and the Viewer Pass, play the Pick'Em Challenge, and find gameplay and item/visual fixes.
IEM Cologne 2026 Major Hub is available with tournament items and the `Pick'Em Challenge`.
Purchase a `Cologne 2026 Viewer Pass` to receive an upgradable `Cologne 2026 Coin`, upgrade it and earn rewards via the `Pick'Em Challenge`, and appear on the Active Pass Leaderboard.
Gameplay fixes: corrected scoreboard timeline in overtime, fixed pickup hint text on certain weapon entities, and increased spectator in-eye flash amount.
`Souvenir` quality items can be selected in `Trade Up Contract` but will have all `Souvenir` attributes removed; the contract yields a single normal item of the next higher quality from the selected collections.
Misc fixes: tire fire particle flicker in advanced video preview fixed; finger animation on `Bayonet` model adjusted.
A small CS2 update refreshes map thumbnails and menu styles, tweaks internal server and engine strings, and tightens scripting safety by requiring -insecure with -testscript.
Map thumbnail and menu UI assets for de_ancient and de_cache were refreshed across multiple resolutions and key Panorama style sheets were cycled.
Server and engine string tables were updated, including new fields for entity thinking and tracking whether something was owned by Terrorists.
Using the -testscript launch option now requires running the game with -insecure, tightening separation between testing and secure play.
Client and server versions were bumped (PatchVersion 1.41.6.3), confirming a new synchronized build for players and server operators.
Cache — adjusted player and grenade collision; adjusted material blending to improve accuracy of footstep sounds; fixed several gaps reported by players.
Update adds a new boost inaccuracy control, expands cs_script APIs and example zoo tools, refines GC messaging, and refreshes environment shaders alongside a small version bump.
New `weapon_accuracy_stack_boost_limit` convar affects weapon spread for large player boosts.
cs_script API gains new round, economy, weapon, and input helpers plus `RegisterCheatCommand`.
Editor zoo example scripts switch from chat triggers to cheat console commands and centralize `sv_cheats` setup.
GC messaging is expanded with a new `steammessages_gc` definition while legacy convar replication messages are removed.
Environment shaders for terrain and blended surfaces are reworked on both PC and Vulkan, with manifests refreshed.
Client and server versions are bumped to 2000827 with patch version 1.41.6.2.
Fixes to spectator visuals, gameplay adjustments (including a new convar), Cache window clipping/model changes, and several scripting/API additions and fixes.
Fixed spectator post-processing glitches, stuck x-ray silhouettes, and the spectator damage overlay effect.
Added `weapon_accuracy_stack_boost_limit` and made adjustments to AWP animation transitions and grenade jump throw consistency and preview camera accuracy.
Adjusted Cache window cover models to show collision/decals and updated player and grenade clipping around windows, window covers, and vent entrances.