X (Twitter)Sep 23, 2026, 11:58 PM UTC

CS2 on X: The Cologne 2026 Major Shop will be available until September 29th. If you have... (Sep 23, 2026)

The Cologne 2026 Major Shop will be available until September 29th. If you have unspent tokens, you have less than one week to spend them!

CS2@CounterStrike

The Cologne 2026 Major Shop will be available until September 29th. If you have unspent tokens, you have less than one week to spend them!

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CS2@CounterStrike
Sep 23, 2026, 11:50 PM UTC
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Code updateSep 23, 2026, 11:10 PM UTC

CS2 Update (Sep 23, 2026)

New Static Square crosshair style and outline options, Rush mode timing tweaks, upgraded pet photo JPEG pipeline with sticker limits, plus small map guide, animation, and UI polish.

  • New crosshair style 8 (Static Square) added, with expanded crosshair outline options and updated crosshair shaders on PC and Vulkan.
  • Rush mode adjusted with shorter freeze and warmup times plus refined elimination countdown logic that treats final rooms differently and tracks legitimate kills.
  • Pet photo booth now saves high-quality JPEGs instead of PNGs, with improved sticker inventory integration, placement limits, and more consistent pet book handling.
  • Player card Pet Book entry only appears for hatched pets or retired books, while crosshair and color picker UI text has been clarified and localized.
  • Official map guide data updated for de_train and the main worldmodel animation graph refreshed, alongside new tooling keybindings and backend JPEG/compression support.
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Official updateSep 23, 2026, 11:07 PM UTC

Counter-Strike 2 Update (Sep 23, 2026)

Increased countdown-after-elimination time, a new pixel-based crosshair system with rescaling and options, reduced timing values, and several animation and clipping fixes.

  • Increased countdown-after-elimination time to 14 seconds on end rooms and Convoy; does not activate for full-team suicides, team kills, or disconnects.
  • Warmup after all players connect, freeze time, and technical timeout time have been reduced.
  • New pixel-based crosshair system with `thickness`, `length`, and `gap` in pixels, automatic rescaling across resolutions, half-outlines option, zero-gap bug fix, a static square style, and a minimum dynamic spread of 64
  • Various gap fixes and clipping adjustments.
  • Animation fixes for left-handed viewmodels, thirdperson player models, firstperson `Dual Berettas`, and clan tags now appear in death notices.
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