Weapon reload timing tightened, server network limits relaxed, weapon audio remixed, and a broad sweep of protocol, shader, and tool cleanups—plus small pet UI and creator‑tool improvements.
Post‑reload attack lockout shortened for a specific weapon, making reloads feel slightly faster.
Server network CPU safeguards and recv‑buffer limits relaxed and promoted to release settings to reduce spurious drops.
Weapons audio mix modifiers updated so gunshots may cut through the soundscape more clearly.
Large cleanup of Game Coordinator econ messages and schemas, deprecating many legacy item operations and adding generic item management messages.
A new `m_flModifier0` field is now networked on CS player pawns, likely for a future synced gameplay or visual modifier.
Pet photobooth tooltip moved to localization, and multiple language and pet book assets were repacked.
Numerous Vulkan shader files updated for naming consistency and correct parameter bindings, improving robustness for VFX and content creation tools.
ModelDoc gains a new Strip Morphs mesh operation and the Asset Browser gets a shortcut to explore the selected asset on disk.
Rush_001 map package and thumbnails were rebuilt, suggesting minor visual or packaging tweaks rather than layout changes.
Client, server, matchmaking, and engine binaries rebuilt with the new version 1.41.9.0, indicating general stability and protocol updates.